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  1. #1
    Join Date
    September 2016
    Posts
    1

    Unity ts3 SDK 3.0.3.2 Client cannot disconnect from server after rejoining.

    Hi Teamspeak peoples,

    I've started integrating the Teamspeak SDK into my Unity project, and I have found that if I connect a client to the example server that comes with the unity 5 package, then disconnect, then connect again, if I try to disconnect again it does not work, so next time I connect I have 2 instances of the same client on the server.

    This happens for every client that connects, they can only disconnect after the first time they have connected, every other time it will leave them connected. This happens on the example scene provided for Unity too. Please can someone help me fix this as clients may need to connect and disconnect from the server multiple times.

    Thanks for your help.

  2. #2
    Join Date
    October 2016
    Posts
    2
    Hey! I'm not with the TeamSpeak team, but I had the same problem and solved it by calling StopClient() instead of StopConnection(). Maybe it's something similar for you?

  3. #3
    Join Date
    January 2016
    Location
    Munich / Bavaria
    Posts
    16
    Hi tkdtom/TobiasW,

    there is a problem with the clientLib handling in the unity3d plugin.

    You can download a new plugin that will solve this issue:

    https://drive.google.com/open?id=0B7...2hfVDJqN1R2UkU

    Regards,

    Alex G.

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