Hallo Leute,

ich habe folgendes Problem.

Ich bin Manager auf einem Teamspeak Server und muss dadurch neue Leute die auf den Teamspeak kommen abarbeiten.
ich habe es mittlerweile geschafft das wenn jemand in unsere "Willkommenshalle" Joint ich eine Meldung (Soundausgabe) bekomme.

Da wir aber einen Support Wartebereich haben wäre es interessant für mich dort eine Meldung zu bekommen wenn ein User sich in diesem Channel befindet.

das ganze muss Clientseitig ablaufen da ich nichts auf dem Server ändern darf.

ich hoffe ihr könnt soweit verstehen was ich meine andernfalls stehe ich für fragen gerne bereit und hoffe auf schnelle antwort.

die settings.ini sieht derzeit so aus
[SPOILER][soundfiles]

#
# General Sounds
#

# connection
CONNECTION_CONNECTED = play("connected.wav")
CONNECTION_DISCONNECTED = play("disconnected.wav")
CONNECTION_LOST_CONNECTION = play("connection_lost.wav")

# other
OTHER_RECEIVED_POKE = play("you_were_poked.wav")
OTHER_FILETRANSFER_COMPLETE = play("filetransfer_complete.wav")
OTHER_FILETRANSFER_FAILED = play("filetransfer_failed.wav")
OTHER_WHISPERLIST_EMPTY = play("whisperlist_is_empty.wav")
OTHER_WHISPERTARGET_NOT_FOUND = play("no_whisper_target_found.wav")
OTHER_WHISPERTARGET_TOO_MANY = play("too_many_whisper_targets.wav")
SPECIAL_WHISPER_NOTIFY = play("whisper_notify.wav")

# special
SPECIAL_MIC_CLICK_OTHER_OFF = play("mic_click_off.wav")
SPECIAL_MIC_CLICK_OTHER_ON = play("mic_click_on.wav")
SPECIAL_MIC_CLICK_SELF_OFF = play("mic_click_off.wav")
SPECIAL_MIC_CLICK_SELF_ON = play("mic_click_on.wav")
SPECIAL_3D_TEST = play("3d_test.wav")
SPECIAL_SOUND_TEST = play("testsound.wav")
SPECIAL_TALKING_WHILE_MUTED = play("stop_talking.wav")

#
# Channel Sounds
#

# channel created
CHANNEL_CREATED_BY_YOU = play("channel_created.wav")
CHANNEL_CREATED_BY_OTHER =

# channel deleted
CHANNEL_DELETED_BY_YOU = play("channel_deleted.wav")
CHANNEL_DELETED_BY_OTHER =
CHANNEL_DELETED_BY_SERVER =

# channel edited current
CHANNEL_EDITED_CURRENT_BY_YOU = play("channel_edited.wav")
CHANNEL_EDITED_CURRENT_BY_OTHER = play("your_channel_was_edited.wav")

# channel edited other
CHANNEL_EDITED_OTHER_BY_YOU = play("channel_edited.wav")
CHANNEL_EDITED_OTHER_BY_OTHER =
CHANNEL_EDITED_OTHER_BY_SERVER =

# channel moved
CHANNEL_MOVED_BY_YOU = play("channel_moved.wav")
CHANNEL_MOVED_BY_OTHER =

#
# Server Sounds
#

# server edited
SERVER_EDITED_BY_YOU = play("you_edited_server.wav")
SERVER_EDITED_BY_OTHER =
SERVER_INSUFFICIENT_PERMISSIONS = play("insufficient_permissions.wav")
SERVER_ERROR = play("error.wav")

#
# Client Sounds
#

# client connection connected
CLIENT_CONNECTION_CONNECTED_SERVER =
CLIENT_CONNECTION_CONNECTED_CURRENT_CHANNEL = say("${clientname} joined")
CLIENT_CONNECTION_CONNECTED_SERVER = play("new.wav")

# client connection disconnected
CLIENT_CONNECTION_DISCONNECTED_SERVER =
CLIENT_CONNECTION_DISCONNECTED_CURRENT_CHANNEL = play("${clientType}_connection_disconnected_curren tchannel.wav")

# client connection lost connection
CLIENT_CONNECTION_LOST_CONNECTION_SERVER =
CLIENT_CONNECTION_LOST_CONNECTION_CURRENT_CHANNEL = play("${clientType}_connection_connectionlost_curr entchannel.wav")

# client switched to current channel
CLIENT_SWITCHED_TO_CURRENT_CHANNEL_APPEARS = play("${clientType}_switched_tocurrentchannel.wav" )
CLIENT_SWITCHED_TO_CURRENT_CHANNEL_STAYS = play("${clientType}_switched_tocurrentchannel.wav" )

# client switched from current channel
CLIENT_SWITCHED_FROM_CURRENT_CHANNEL_DISAPPEARS = play("${clientType}_switched_awayfromcurrentchanne l.wav")
CLIENT_SWITCHED_FROM_CURRENT_CHANNEL_STAYS = play("${clientType}_switched_awayfromcurrentchanne l.wav")

# client switched to different channel
CLIENT_SWITCHED_TO_OTHER_CHANNEL_APPEARS =
CLIENT_SWITCHED_TO_OTHER_CHANNEL_DISAPPEARS =
CLIENT_SWITCHED_TO_OTHER_CHANNEL_STAYS =

# client moved to current channel
CLIENT_MOVED_TO_CURRENT_CHANNEL_APPEARS = play("${clientType}_moved_tocurrentchannel.wav")
CLIENT_MOVED_TO_CURRENT_CHANNEL_STAYS = play("${clientType}_moved_tocurrentchannel.wav")

# client moved from current channel
CLIENT_MOVED_FROM_CURRENT_CHANNEL_DISAPPEARS = play("${clientType}_moved_awayfromcurrentchannel.w av")
CLIENT_MOVED_FROM_CURRENT_CHANNEL_STAYS = play("${clientType}_moved_awayfromcurrentchannel.w av")

# client moved to different channel
CLIENT_MOVED_TO_OTHER_CHANNEL_APPEARS =
CLIENT_MOVED_TO_OTHER_CHANNEL_DISAPPEARS =
CLIENT_MOVED_TO_OTHER_CHANNEL_STAYS =

# client renamed
CLIENT_RENAMED_BY_YOU =
CLIENT_RENAMED_BY_OTHER =

# client was kicked from channel to current channel
CLIENT_WAS_KICKED_FROM_CHANNEL_TO_CURRENT_CHANNEL_ APPEARS = play("${clientType}_kicked_channel_tocurrentchanne l.wav")
CLIENT_WAS_KICKED_FROM_CHANNEL_TO_CURRENT_CHANNEL_ STAYS = play("${clientType}_kicked_channel_tocurrentchanne l.wav")

# client was kicked from channel from current channel
CLIENT_WAS_KICKED_FROM_CHANNEL_FROM_CURRENT_CHANNE L_DISAPPEARS = play("${clientType}_kicked_channel_awayfromcurrent channel.wav")
CLIENT_WAS_KICKED_FROM_CHANNEL_FROM_CURRENT_CHANNE L[/SPOILER]

PS: Wer Grammatik Fehler findet, darf Sie gerne behalten ^^

Lg itoxic