Hi, I'm trying to build the Unity Quickstart example for iOS and run into 2 problems.

The first is a C# compilation error because of a redeclared variable 'error' in TeamSpeakClient.cs line 181 (inside the #if UNITY_IPHONE block):

Code:
        uint error;
        if (!started && !connected)
        {
#if UNITY_IPHONE && !UNITY_EDITOR
		uint error = TeamSpeakInterface.ts3client_initClientLib(ref cbs, ref cbs_rare, (int)(LogTypes.LogType_FILE | LogTypes.LogType_CONSOLE), null,null);
#elif UNITY_ANDROID && !UNITY_EDITOR
Fixing this leads to the second problem, a "Plugins colliding with each other" for the libts3client.a library, here's the error from the Unity editor console:

Code:
Plugin 'libts3client.a' is used from several locations:
 Assets/TeamSpeak/iOS/Data/simulator/libts3client.a would be copied to <PluginPath>/libts3client.a
 Assets/TeamSpeak/iOS/Data/device/libts3client.a would be copied to <PluginPath>/libts3client.a
Please fix plugin settings and try again.
Is the iOS Unity support in a state where it is supposed to be working, or are there any known issues and I should wait until these are resolved?

Versions are: Unity 5.6.0f3 Personal, macOS 10.12.5 Beta, Xcode 8.3.2

Thanks!