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  1. #91
    Join Date
    July 2017
    Posts
    7
    Quote Originally Posted by Chris View Post
    There is a difference between complicated and overly complicated. The permission system adds a lot of value, whereas the change you said doesn't.
    Depends on who you ask.

    Quote Originally Posted by Chris View Post
    In that case it would've been unrecognizable in the first place on 16x16 like you have now. So there really isn't any difference as the old clients display 16x16 icons exclusively.
    No, before user could see a bigger and cleaner version on right pane.

    Quote Originally Posted by Chris View Post
    So you're saying we shouldn't move forward and shouldn't add new features, because those cannot be used by the 0.1% of people running ancient operating systems (that isn't supported by its manufacturer anymore either mind you) or because people use plugins whose author abandoned them?!?
    Nope, moving forward is a good thing, but this situation can be described better as one step forward, two steps back. You fix high DPI support, along with breaking pixel-perfect icons. Not to mention "never supported" things, like bigger icons and older clients. And when there is a solution that takes into account all issues above, you just refuse it, because the update is already ready, and it'd be too time-consuming to fix it to do things correctly. That's the point of such beta tests?

    Quote Originally Posted by Chris View Post
    [...] it was never supported (or even possible using our software) in the first place.
    Why not? Lots of people have used this hack, I don't see any reason why groups pane has to strictly limit icon size to 16x16.

    Quote Originally Posted by Chris View Post
    The icon size is not limited, it will display the same size as always
    I was thinking about logical 32x32 resolution, which you refer to as an unsupported hack.
    Last edited by wonsz; July 13th, 2017 at 04:25 PM.

  2. #92
    Join Date
    December 2015
    Posts
    260
    Quote Originally Posted by wonsz View Post
    Why not? Lots of people have used this hack, I don't see any reason why groups pane has to strictly limit icon size to 16x16.
    Yeah I also don't get that, atleast give us 32px icons for the clientinfo when you click on a user. Even more perfect would be, like wonsz said, multi Icons for the upload to display them on differnt places. (like a small 16x16 for the server-tree. A big one for the user panel/clientinfo, etc)

    I mean its 2017, we don't need to safe diskspace or bandwidth for the icon transfer to the clients.

    Also The TS3 GUI in general could take a redo. Atleast the Chat. But well, back to topic

  3. #93
    Join Date
    June 2011
    Location
    Germany
    Posts
    4,335
    Quote Originally Posted by dante696 View Post
    Edit
    This CSS style and script from your SVG arn't supported from QT and will be ignored.
    Code:
       <style>
            .gear{
                stroke: #784f33;
                fill:    #b59154;
            }
       </style>
    
     <script type="text/ecmascript"><=!=[=C=D=A=T=A=[
          var svgNS = "http://www.w3.org/2000/svg";
    
        function init(evt)
        {
            if ( window.svgDocument == null )
    ...
    ...
    I added a fixed version
    So with no style and no animation support, Qt's SVG support should be identical to SVG Tiny 1.1 minus animations. You should clearly state in the changelog that you do not support SVG but SVG Tiny 1.1 (without animations).

  4. #94
    Join Date
    September 2012
    Posts
    6,076
    Quote Originally Posted by numma_cway View Post
    So with no style and no animation support, Qt's SVG support should be identical to SVG Tiny 1.1 minus animations. You should clearly state in the changelog that you do not support SVG but SVG Tiny 1.1 (without animations).
    See the Qt documentation:

    Quote Originally Posted by Qt Documentation
    Qt supports the static features of SVG 1.2 Tiny. ECMA scripts and DOM manipulation are currently not supported.
    When sending PMs please make sure to include a reference link to the thread in question in the body of your message.

  5. #95
    Join Date
    June 2011
    Location
    Germany
    Posts
    4,335
    SVG Tiny 1.2 should support <style>, shouldn't it?

  6. #96
    Join Date
    September 2012
    Posts
    6,076
    Quote Originally Posted by numma_cway View Post
    SVG Tiny 1.2 should support <style>, shouldn't it?
    It does support styling, just not with CSS selectors, which isn't a requirement by the standard as far as I understand it.

    Quote Originally Posted by SVG Tiny 1.2 Spec - Section 6.2
    SVG Tiny 1.2 does not require support for CSS selectors applied to SVG content.
    See the fixed version that was added, it merely removes the script and adds the content of the class to the individual objects in the SVG. Result looks exactly the same (minus the animation of course).
    When sending PMs please make sure to include a reference link to the thread in question in the body of your message.

  7. #97
    Join Date
    June 2011
    Location
    Germany
    Posts
    4,335
    Thanks. I just checked and the style attribute is supported by TS. That is redundant with attributes with the names of the styling properties anyway, but interesting to know...

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