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for when the beta to the public?![]()
Will the permissions system remain the same, or will it be more user friendly like as Discord?
It also raises the question for me why on earth did you publish something like Q4 2018 for a TS5(even if beta)release if you aren't even close to it. That's totally stupid from PR and customer side. We as customers are waiting for something beside "stupid" puzzles and PR-wise it's a disaster.
I've spoken to some TS-Hosters, and they are amused not to have any insight aswell.
I am very happy to see the current level of communication in this thread.
Took you a while but please keep that up!
Either that or thousands of beta testers are going to report the same (already known) issues a thousand times simultaneously and cause a lot of administrative overhead that they cannot deal with because they only have so many employees.
It makes sense to restrict the number of concurrent testers to some number that you can actually handle.
Oh jey, we're getting responses now. I hope it is as awesome as you said. Can you twll us anything about the first wave of invitations? Will it only contain the winners or will some of the people who applied very early also get an invite? Im an german dev by myself and we wouldnt start a beta with just 300 users, so that would just make sense to me![]()
Well, there is also a big difference in how I understand this update to be planned. I don't see TS3 dieing nearly as fast with TS5 release as TS2 did with TS5. With the TS2->TS3 update servers and clients required update at the same time and there was no mixing TS2<->TS3 server or clients. With TS5 it is a client update that will work with existing TS3 servers and can have a mixed user base on TS3 and TS5. This will actually work to prevent splitting the community where some users refuse to run beta software and others want the features of it. This could be a good thing for stability with users that want that. Once TS5 goes stable we'll see how long until a server update that drops support for TS3 client.
I like to be spoiled. :P
But, having a paid license may allow an additional way of reporting problems through support ticket system.
Speaking of a ticket system.
You may want to include some sort of basic form directly into the program to make it more easy for people to contact you.
Maybe include a checkbox to attach an auto-generated log or something - That should help troubleshooting a lot.
- 1: Will ts5 use the Qt framework as well?
- 2: And in that case, will it have native python support?
- 3: Will there be changes for the VoiceData streaming?
Right now Qt for Python is one of the most popular topics about Qt. We could create insane plugins with it.
Also, there are popular ts3 bots written on Python as well. It could be really nice being able to do more stuff in TS5 from python (specially for AI and SpeechRecognition + Text To Speech for fully voice bots like Siri, Cortana, etc. Which is the future).
That could be something really nice because Discord lacks of those features and our community could pretty much create something that cool. (Asking because I am intending to do something like a free plugin Voice AI since I've been working on ASR and TTS for years, but can only on Python as I lack of the proper knowledge to do it on other languages).
Note: The PyTSon plugin won't work for this, as it doesn't currently expose voice data.
Is it true that TeamSpeak can be integrated into modern games to provide in-game VoIP?
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