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Thread: AFK channel?

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  1. #1
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    Solved AFK channel?

    We have a teamspeak server and an AFK channel but we would like for teamspeak to stop announcing when people come into the channel and leave the channel. Is there any way to do this?

  2. #2
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    December 2009
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    Quote Originally Posted by Admiral Inman View Post
    We have a teamspeak server and an AFK channel but we would like for teamspeak to stop announcing when people come into the channel and leave the channel. Is there any way to do this?
    Yeah, i haven't figured this one out either. I raised the talk power to max so nobody could talk in the channel, but muting the server announcements would be nice. The only way i can see to do it now is from the client side which each person would have to do on their own.

    Sit in the room and mute yourself i guess. Would be nice to remove all sounds from the channel though.

  3. #3
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    December 2009
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    No idea what to do with the server notification sounds but muting things is easy in the room, Just set the talk power needed to speak in that room to something higher then everybody

    and then this way who ever goes in doesnt have the privlage to speak in it.

  4. #4
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    I muted my mic and headphones and I still hear the TTS when people are moving around from channel to channel as well as joining and leaving the server.

  5. #5
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    Quote Originally Posted by karmatized View Post
    No idea what to do with the server notification sounds but muting things is easy in the room, Just set the talk power needed to speak in that room to something higher then everybody

    and then this way who ever goes in doesnt have the privlage to speak in it.
    We have already done this but teamspeak still says buddy joined channel/left channel.

  6. #6
    Join Date
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    I'm guessing the only way to effect that is by changing the client TTS binds (which you can't do from the server AFAIK).

  7. #7
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    December 2009
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    I have the talk power on TS3 set to 200 which is higher than any user level.

    I also have i_client_talk_power and i_client_talk_power for all clients set to 10.

    Seems to be working fine.

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