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  1. #811
    Join Date
    December 2009
    Location
    Germany
    Posts
    2,360
    @ Basert: I use the same version of TS3 client and server. Currently I am unable to reproduce this. Can you please exactly write what you do to reproduce this bug? Thanks in advance.

  2. #812
    Join Date
    January 2010
    Location
    Germany
    Posts
    80
    Okay, sorry, i've reordered the server rights and deleted the wrong one. Permission "b_virtualserver_notify_register" was not enabled for Guest Query Clients. Now everything works fine. Thanks

  3. #813
    Join Date
    December 2009
    Location
    Germany
    Posts
    2,360
    @ Basert: No problem, good that we know the reason now .

  4. #814
    Join Date
    July 2011
    Posts
    10
    Ich hoffe man darf hier in deutsch schreiben^^

    Ich hab folgendes Problem. Mein Bot verschiebt unregelmäßig User, auch die die nicht inaktiv sind. idle_max_time ba ich auf 10 gesetzt (min?)

    Was wird als inaktiv gewertet, nicht reden, nicht die Maus bewegen? Jedenfalls reden und bewegen die User ihre Mäuse, werden aber trotzdem irgendwann verschoben.

  5. #815
    Join Date
    December 2009
    Location
    Germany
    Posts
    2,360
    @ Sinned: Sorry, this is not allowed by the forum rules.
    But feel free to write in my own forum in German: http://www.stefan1200.de/forum/

    The bot use the idle time it gets from the TS3 server.
    TS3 server resets the idle time on speaking, chatting, changing away / mute state and switching channels.
    Some pre versions of the TS3 server or if your server clock runs crazy the TS3 server sends in rare cases invalid idle times, in this case the bot assume that the user is idle for a long time and trigger a move or kick (deepens on the settings).

  6. #816
    Join Date
    July 2011
    Posts
    10
    Is the idle time the same like the time in the TS3 chat?

    While the people play a game they talk, but the Bot moved them yet.

    Where i can see the idle time or to put it right?
    Last edited by Sinned; July 11th, 2011 at 04:34 PM.

  7. #817
    Join Date
    January 2010
    Location
    Germany
    Posts
    80
    You can see the idle time, by right-click on the user, and select: "Client Verbindungsinformationen" (in German for you ). There you can see, how long they are idle.

    But as the people are speaking while gaming, the idle time had to reset If not, that is a hard bug

  8. #818
    Join Date
    July 2011
    Posts
    10
    The idle time will reset if i speak.I talked with friends and suddenly one of them was moved many times (he came back and was again moved) by the bot. How i can fix this bug? It nerves >.<
    Last edited by Sinned; July 11th, 2011 at 11:39 PM.

  9. #819
    Join Date
    December 2009
    Location
    Germany
    Posts
    2,360
    Quote Originally Posted by Sinned View Post
    The idle time will reset if i speak.I talked with friends and suddenly one of them was moved many times (he came back and was again moved) by the bot. How i can fix this bug? It nerves >.<
    Please show me the log entries of the bot. But I doubt that this is a bug of the bot, because the bot only trigger actions based on the information of the TS3 server.

    If that guy reconnect to the TS3 server, stop that moving for a while?

  10. #820
    Join Date
    July 2011
    Posts
    10
    The JTS3serverMod_server1.cfg?

    # Channel id, the bot will join into it after connecting. If not wanted, use a negative number like -1.
    # Don't set the default channel here, because the bot is already in the default channel after connecting.
    bot_channel_id = 42
    # Activate the slow mode of the bot, 0 = disable, 1 = enable.
    # If slow mode is activated, the bot connects slower to the server
    # and disables some bot features to reduce the amount of needed commands.
    # This feature may allow you to use the bot without whitelist the bot IP address.
    # Slow mode disables the bad channel name check, welcome message, client database cache
    # and do not allow the bot check interval to be lower than 3 seconds.
    bot_slowmode = 0
    # Check every X seconds, default is 1.
    bot_check_interval = 5
    # A different encoding of the messages config files.
    # Default is UTF-8 which should be good for all EU and US languages.
    # Change this only if you know what you are doing!
    # For english or german language you can also use the encoding ISO-8859-1
    # A list of all valid ones: http://java.sun.com/j2se/1.5.0/docs/...oding.doc.html
    bot_messages_encoding = UTF-8
    # This enables the client database list cache. This cache is needed for commands like !lastseen. 1 = Enable, 0 = Disable
    bot_clientdblist_cache = 1
    # Server Query name, this will be displayed as name of the connection.
    bot_server_query_name = Gaming TS
    # Second Server Query name, this will be displayed as name of the connection.
    # This name will be used, if the first name is already in use.
    bot_server_query_name_2 = TS Server
    # Change the date pattern, which will be used to format a date in chat functions and welcome message.
    # To get help how to make such a pattern, look here: http://java.sun.com/j2se/1.5.0/docs/...ateFormat.html
    bot_date_pattern = dd-MM-yyyy HH:mm:ss
    # Should the bot try to connect forever if the Teamspeak server or the bot is offline? 0 = disable, 1 = enable
    bot_connect_forever = 0
    # A comma seperated list (without spaces) of unique user ids, which should be able to use bot admin commands.
    # The unique user ids looks like this: mBbHRXwDAG7R19Rv3PorhMwbZW4=
    bot_admin_list = (my ID)

    # Allow !lastseen command for all clients? 1 = Yes, 0 = No
    command_lastseen = 1

    # Choose record check mode, 0 = disable, 1 = kick, 2 = move
    # This feature will move or kick a recording client (of course only the record function of the Teamspeak client is detected).
    record_check_enable = 2
    # Path to file which contains the record messages
    record_file = config/recordmessages.cfg
    # If mode 2 selected, set channel id to move recording clients into it
    record_move_channel_id = 42
    # A comma seperated list (without spaces) of channel ids.
    # Depends on the given mode, this channels can be ignored or only this channels will be checked!
    record_channel_list = 32, 34, 35, 11, 42
    # Select one of the two modes for the channel list.
    # ignore = The selected channels will be ignored.
    # only = Only the selected channels will be checked.
    record_channel_list_mode = ignore
    # A comma seperated list (without spaces) of server group ids.
    # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
    record_group_list =
    # Select one of the two modes for the server group list.
    # ignore = The selected server groups will be ignored.
    # only = Only the selected server groups will be checked.
    record_group_list_mode = ignore
    # Add complain entry to the user, 0 = No, 1 = Yes
    record_add_complain = 0
    # Select the message mode, how the client should get the message (useless if kick is enabled).
    # poke, chat or none are valid values!
    record_message_mode = poke

    # Enable idle check, 0 = disable, 1 = kick, 2 = move
    # This feature will move or kick an idle client.
    idle_check_enable = 2
    # Path to file which contains the idle messages
    idle_file = config/idlemessages.cfg
    # If mode 2 selected, set channel id to move idle clients into it
    idle_move_channel_id = 42
    # A comma seperated list (without spaces) of channel ids.
    # Depends on the given mode, this channels can be ignored or only this channels will be checked!
    idle_channel_list = 32, 34, 35, 11, 42
    # Select one of the two modes for the channel list.
    # ignore = The selected channels will be ignored.
    # only = Only the selected channels will be checked.
    idle_channel_list_mode = ignore
    # A comma seperated list (without spaces) of server group ids.
    # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
    idle_group_list =
    # Select one of the two modes for the server group list.
    # ignore = The selected server groups will be ignored.
    # only = Only the selected server groups will be checked.
    idle_group_list_mode = ignore
    # Set the max idle time in minutes.
    # If mode 1 selected, the client will be kicked after being idle for this time.
    # If mode 2 selected, the client will be moved to idle_move_channel_id after being idle for this time!
    idle_max_time = 15
    # If mode 2 selected, set the max idle time in minutes to kick someone.
    # Has to be greater than idle_max_time or -1 to disable this feature!
    idle_second_max_time = -1
    # Set the idle warn time in minutes or set -1 to disable this feature.
    # The idle warn time has to be smaller than the max idle time
    idle_warn_time = -1
    # A minimum client count to activate idle check (telnet and TS3 clients counted together).
    # If less clients online, idle check does nothing.
    idle_min_clients = 1
    # Select the message mode, how the client should get the message (useless if kick is enabled).
    # poke, chat or none are valid values!
    idle_message_mode = poke
    # Select the message mode, how the client should get the message.
    # poke or chat are valid values!
    idle_warn_message_mode = poke

    # Enable away mover, 0 = disable, 1 = enable, 2 = enable with move back
    # This feature will move the client as soon as away status is set for longer than X seconds, specified below.
    away_check_enable = 0
    # Channel id to move away clients into it
    away_move_channel_id = 11
    # Idle time in seconds after the client with away status will be moved to the channel.
    # Has between 0 and 1000 seconds!
    away_move_delay = 999
    # A comma seperated list (without spaces) of channel ids.
    # Depends on the given mode, this channels can be ignored or only this channels will be checked!
    away_channel_list = 32, 34, 35, 11
    # Select one of the two modes for the channel list.
    # ignore = The selected channels will be ignored.
    # only = Only the selected channels will be checked.
    away_channel_list_mode = ignore
    # A comma seperated list (without spaces) of server group ids.
    # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
    away_group_list =
    # Select one of the two modes for the server group list.
    # ignore = The selected server groups will be ignored.
    # only = Only the selected server groups will be checked.
    away_group_list_mode = ignore
    # Select the message mode, how the client should get the message.
    # poke, chat or none are valid values!
    away_message_mode = none
    # Path to file which contains the away mover message
    away_file = config/awaymessages.cfg

    # Enable advertising, 0 = disable, 1 = send to virtual server, 2 = send to channel
    advertising_enable = 0
    # If mode 2 selected, set channel id to write advertising message into it
    advertising_channel_id = 1
    # Advertise every X minutes
    advertising_repeat_time = 30
    # Path to file which contains the advertising messages
    advertising_file = config/advertising.cfg

    # Enable default welcome message, 0 = disable, 1 = enable
    # This welcome message, if enabled, will be used for all other groups than specified for welcomemessage_groups.
    # If welcomemessage_enable is disabled, then this will be used for all clients in all groups.
    default_welcomemessage_enable = 0
    # Select the message mode, how the client should get the message.
    # poke or chat are valid values!
    default_welcomemessage_message_mode = chat
    # You can set another welcome message for specified server groups, 0 = disable, 1 = enable
    welcomemessage_enable = 0
    # A comma seperated list (without spaces) of server group ids, which should get this welcome message.
    welcomemessage_groups =
    # Select the message mode, how the client should get the message.
    # poke or chat are valid values!
    welcomemessage_message_mode = chat
    # Path to file which contains the welcome messages.
    welcomemessage_file = config/welcomemessages.cfg

    # Enable bad nickname check, 0 = disable, 1 = enable
    # This feature will kick every client which match one of the bad nickname rules.
    badnickname_check_enable = 0
    # Add complain entry to the user, 0 = No, 1 = Yes
    badnickname_add_complain = 0
    # A comma seperated list (without spaces) of server group ids.
    # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
    badnickname_group_list =
    # Select one of the two modes for the server group list.
    # ignore = The selected server groups will be ignored.
    # only = Only the selected server groups will be checked.
    badnickname_group_list_mode = ignore
    # Path to file which contains the bad nickname kick message and check rules.
    badnickname_file = config/badnickname.cfg

    # Enable bad channel name check, 0 = disable, 1 = enable
    # This feature will force delete every channel which match one of the bad channel name rules.
    badchannelname_check_enable = 0
    # A comma seperated list (without spaces) of channel ids.
    # This channels will be ignored!
    badchannelname_channel_list =
    # Path to file which contains the bad channel name check rules.
    badchannelname_file = config/badchannelname.cfg

    # Enable server group protection, 0 = disable, 1 = enable
    # If enabled, this function will check all server groups from clients on the server, which are currently online.
    # If a client use a protected server group and is not on the list of the bot, it will be removed from the server group.
    servergroupprotection_enable = 0
    # A comma seperated list (without spaces) of server group ids, which should be protected.
    servergroupprotection_groups = 2,6
    # Enable this to kick every client which using a protected server group and are not on the list of the bot, 0 = disable, 1 = enable
    servergroupprotection_kick = 0
    # Add complain entry to the user, 0 = No, 1 = Yes
    # This would only add a complaint, if the bot has to remove a server group.
    servergroupprotection_add_complain = 0
    # If a client is listed in the servergroupprotection_file and miss a server group, they get added to the server group.
    # 0 = disable, 1 = enable
    servergroupprotection_add_missing_groups = 0
    # Select the message mode, how the client should get the message (useless if kick is enabled).
    # poke, chat or none are valid values!
    servergroupprotection_message_mode = chat
    # Path to file which contains the server group protection client list and kick message.
    servergroupprotection_file = config/servergroupprotection.cfg

    # Enable mute mover, 0 = disable, 1 = enable, 2 = enable with move back
    # This feature will move the client as soon as the specified mute status is set for longer than X seconds, specified below.
    mute_check_enable = 0
    # Enable move if headphone is muted, 0 = disable, 1 = enable
    mute_move_headphone = 0
    # Enable move if microphone is muted, 0 = disable, 1 = enable
    mute_move_microphone = 0
    # Enable move if headphone hardware is disabled, 0 = disable, 1 = enable
    mute_move_headphone_hardware = 0
    # Enable move if microphone hardware is disabled, 0 = disable, 1 = enable
    # This also happen if someone is speaking in another TS3 client server tab.
    mute_move_microphone_hardware = 0
    # Channel id to move muted clients into it
    mute_move_channel_id = 1
    # Idle time in seconds after the client with a specified mute status will be moved to the channel.
    # Has between 0 and 1000 seconds!
    mute_move_delay = 5
    # A comma seperated list (without spaces) of channel ids.
    # Depends on the given mode, this channels can be ignored or only this channels will be checked!
    mute_channel_list =
    # Select one of the two modes for the channel list.
    # ignore = The selected channels will be ignored.
    # only = Only the selected channels will be checked.
    mute_channel_list_mode = ignore
    # A comma seperated list (without spaces) of server group ids.
    # Depends on the given mode, this server groups can be ignored or only this server groups will be checked!
    mute_group_list =
    # Select one of the two modes for the server group list.
    # ignore = The selected server groups will be ignored.
    # only = Only the selected server groups will be checked.
    mute_group_list_mode = ignore
    # Select the message mode, how the client should get the message.
    # poke, chat or none are valid values!
    mute_message_mode = none
    # Path to file which contains the mute mover message
    mute_file = config/mutemessages.cfg

  11. #821
    Join Date
    July 2011
    Posts
    10
    http://pastebin.com/UZ71RRLy

    Here is my JTS3ServerMod_server1.cfg

    Its not the same guy. All on the server will be moved any time

  12. #822
    Join Date
    December 2009
    Location
    Germany
    Posts
    2,360
    @ Sinned: Please also upload the log file of the bot. By default the filename is: JTS3ServerMod_server1.log

    Would be also interesting to know which idle time is displayed for that user in the TS3 client.

  13. #823
    Join Date
    July 2011
    Posts
    10
    Ah this logfile

    JTS3ServerMod_server1.log

  14. #824
    Join Date
    December 2009
    Location
    Germany
    Posts
    2,360
    @ Sinned: Ok, two things:

    First: You should consider to restart the TS3 server, because: "CLIENT_IDLE_TIME_WARNING TS3 Server sends wrong client_idle_time..."

    Second: Your idle move poke message is to long, they are limited to 100 characters by the TS3 server: "POKE_ERROR ServerQuery Error 1541 @ pokeClient(): invalid parameter size"

  15. #825
    Join Date
    July 2011
    Posts
    10
    The poke message was the standart message, but i have changed it now.

    I have restarted my server, but the warning "CLIENT_IDLE_TIME_WARNING" is still

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