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  1. #61
    Join Date
    March 2010
    Location
    Germany
    Posts
    2
    The plugin won't show up in my Plugin list.

    tried every 64bit version
    Using client beta23 64bit
    Last edited by MatrixCrawler; August 3rd, 2010 at 11:51 PM.

  2. #62
    Join Date
    December 2009
    Location
    Germany, Cologne
    Posts
    1,361
    Quote Originally Posted by MatrixCrawler View Post
    The plugin won't show up in my Plugin list.

    tried every 64bit version
    Using client beta23 64bit
    Normal.. Beta23 has API6.. This Plugin is for Beta22 (API5).

    We must wait for an Update from TheCraiggers.

  3. #63
    Join Date
    April 2010
    Location
    US
    Posts
    40
    My apologies at the long delay. I've been away from home for the last month, and haven't had time for games, nevermind coding. I guess that's what happens when you get married. =) I will have something out in the next 24 hours I hope.

    EDIT: The new version is done and is being posted in the OP. Thanks for your patience, and as always, let me know if there are any problems.
    Last edited by TheCraiggers; September 2nd, 2010 at 11:02 PM.

  4. #64
    Join Date
    December 2009
    Posts
    44
    thank you very much for the new release

  5. #65
    Join Date
    April 2010
    Location
    US
    Posts
    40
    You're quite welcome. I'm just surprised other people find this useful besides me.

  6. #66
    Join Date
    September 2010
    Location
    Minnesota
    Posts
    3
    First of all, I wanna say thanks a bunch for making this plugin, Craiggers. It is seriously a great help.

    I was wondering if it would be possible to post the source code/files?

    I totally understand if you don't want to, but I was just thinking, if you are willing to post it, I think some of us would like to use it as a starting point to create our own dice rollers.

    Myself, I play a lot of white wolf games and I would love to add something like a White Wolf mode. Basically a d10 system that allows you to set a difficulty level and can compare dice results to decide if you botched or not, but sums would be unnecessary.

  7. #67
    Join Date
    March 2010
    Location
    Germany
    Posts
    2
    Yay! Thank you. Works fine

  8. #68
    Join Date
    April 2010
    Location
    US
    Posts
    40
    Quote Originally Posted by Noghri View Post
    First of all, I wanna say thanks a bunch for making this plugin, Craiggers. It is seriously a great help.

    I was wondering if it would be possible to post the source code/files?

    I totally understand if you don't want to, but I was just thinking, if you are willing to post it, I think some of us would like to use it as a starting point to create our own dice rollers.

    Myself, I play a lot of white wolf games and I would love to add something like a White Wolf mode. Basically a d10 system that allows you to set a difficulty level and can compare dice results to decide if you botched or not, but sums would be unnecessary.
    I'm not generally code stingy, so I would indeed be willing to share the code despite the horrid state of the code. (It was cobbled together in a few hours in a rush so it could be ready in time for a game.) However, instead of sharing it and then having fifteen dice rolling plugins for people to worry about, perhaps you (and/or others) would be willing to contribute if I made it open source?

    This way, I think everyone wins. It could all be contained in one plugin, with the various options enabled or disabled through the configuration box or something. Let me know your thoughts, and if anyone else is willing to lend a hand with this, let me know.

  9. #69
    Join Date
    September 2010
    Location
    Minnesota
    Posts
    3
    that sounds like an awesome idea!

  10. #70
    Join Date
    April 2010
    Location
    US
    Posts
    40
    I'm sending you a PM with some contact infos, Noghri.

  11. #71
    Join Date
    September 2010
    Location
    Minnesota
    Posts
    3
    sent you an e-mail

    also, gaaah, they updated to API 8.

  12. #72
    Join Date
    April 2010
    Location
    US
    Posts
    40
    Replied, and have a project set up on google.

    I swear, these constant API updates are a pain, especially if they happen while I'm away...

  13. #73
    Join Date
    April 2010
    Location
    US
    Posts
    40
    OK, hot off the compiler for API 8.

    Since we have a snazzy new open source project and all, I figure I can stop with the silly 'uploading zip files and posting them on the forum' technique. Head here to get the latest:

    http://code.google.com/p/ts3dice/downloads/list

  14. #74
    Join Date
    December 2009
    Location
    Germany, Cologne
    Posts
    1,361
    Thx for the update!

  15. #75
    Join Date
    May 2011
    Posts
    1
    Will there ever be an update? We're at API version 11 already and the plugin doesn't work anymore
    This seems like a really good addition to ts3 for roleplayers. It would be a shame if it wouldn't be updated.
    Last edited by Natri; May 22nd, 2011 at 01:11 PM.

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