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  1. #1
    Join Date
    February 2010

    Solved 3D Sound and Attenuation set via API's is not respected

    It seems no 3d sound via the API's is respected at all.

    using channelset3DAttributes to set position to -1000.0f, -1000.0f, -1000.0f

    Attenuation is passing me 0.0f, I return the same, but I can still hear the person (muffled).

    The 3d position also does not reflect in the "3d Sound" dialog.

            TRACE("SET POSITION: %d=%f,%f,%f", player->getId(),vec.x, vec.y, vec.z);
    	if( (ts3Functions.channelset3DAttributes(ts3Functions.getCurrentServerConnectionHandlerID(), 
    		(anyID)player->getId(), &vec)) == ERROR_ok) {
    			res = ACRE_OK;
    	} else {
    		res = ACRE_ERROR;
    	TRACE("%d", res);

    Setting the 3D sound via dialog works fine. But setting positions via API is not respected at all.

  2. #2
    Join Date
    June 2002
    The ts3 client had a minimum gain for 3D sound, so that you could always hear a person speaking. This has been removed. passing 0.0f now, should result in silence, in the next release.

  3. #3
    Join Date
    February 2010
    Confirmed fixed in pre-7

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