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  1. #1
    Join Date
    February 2013

    How do I get UNICODE characters with ts3Functions.getClientDisplayName(...)


    I need to process the player names which may have or some other characters in it.
    How do I do that? getClientDisplayName only accepts a pointer to CHAR.
    My IDE is Microsoft Visual Studio 2010 and I use the built in C++ Compiler.


  2. #2
    Join Date
    September 2012
    It works just fine:

    int ts3plugin_processCommand(uint64 scHandlerID, const char* command) {
    	char buf[COMMAND_BUFSIZE];
    	_strcpy(buf, COMMAND_BUFSIZE, command);
    	uint64 channelID;
    	anyID myId;
    	ts3.getClientID(scHandlerID, &myId);
    	ts3.getChannelOfClient(scHandlerID, myId, &channelID);
    	if (!strcmp(buf, "names")) {
    		anyID *clList;
    		if (ts3.getChannelClientList(scHandlerID, channelID, &clList) == ERROR_ok) {
    			for (int i = 0; clList[i]; ++i) {
    				char *name = new char[TS3_MAX_SIZE_CLIENT_NICKNAME_NONSDK];
    				if (ts3.getClientDisplayName(scHandlerID, clList[i], name, TS3_MAX_SIZE_CLIENT_NICKNAME_NONSDK) == ERROR_ok) {
    					char *msg = new char[1024];
    					snprintf(msg, 1024, "Client %d has Display Name of %s\n", clList[i], name);
    					ts3.requestSendPrivateTextMsg(scHandlerID, msg, myId, NULL);
    					delete msg;
    				delete name;
    	return PLG_OK;
    <10:02:01> "Ⓒⓗⓡⓘⓢ": Client 3 has Display Name of Ⓒⓗⓡⓘⓢ
    <10:02:43> "Ⓒⓗⓡⓘⓢ with ": Client 3 has Display Name of Ⓒⓗⓡⓘⓢ with 

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